Mirror’s Edge 2

Mirror’s Edge 2 will be an open-world action adventure according to EA Labels president Frank Gibeau, who apparently used the term in the publisher’s E3 analyst call last June. It’ll be a prequel, too, telling the origin story of tattooed heroine Faith, pre-tattoo. The extent of the sandbox is currently unknown – all we’ve seen of the game a short trailer featuring a pair of gloved hands and lots of punching. But the change of direction has the chance to make a cult classic look like a practice run. Not least because Mirror’s Edge 2 runs on Frostbite 2, Battlefield 4’s engine. It particularly excels at physics, so you’ll get your money’s worth in shattering glass and billowing fabric.

“[Producer Sara Jansson] pitched an idea that frankly could only be built on gen four. It’s a stunning concept, and when she came to us we knew we had it. And yes, we’ve been testing ideas and we’ve been prototyping stuff, and I’m glad that we waited to get the right idea,” says Patrick Söderlund, executive vice president of the EA Games Label. “I was frankly blown away,” he says.

Metal Gear Solid: Rising Revengeance

The newly Platinum-plated Metal Gear Rising: Revengeance features a story different from the one planned for the old Metal Gear Solid: Rising. While the game was originally intended to take place between Metal Gear Solids 2 and 4, the setting has now been transfarred to a time years after MGS4. This was done in order to let Platinum “show off what they can bring to the series.” Without creating a time paradox and accidentally undoing the events of MGS4, we suppose.

Raiden joins up with private military companies for various jobs including “VIP protection, military training and other duties” as an unspecified country rebuilds from a civil war. “Little does he know that the stage is set for a clash with an enigmatic force of countless cyborgs.”

This information comes via the official site, which is also the source for the new screens in our gallery. The site provides a detailed listing of staff for the title, including Platinum’s Atsushi Inaba (the guy on stage with Kojima) as producer alongside Konami’s Yuji Korekado. It could stand to be more detailed, as there’s no game director listed.

Konami still has some revealing to do: the site claims that a video interview titled “The Truth Behind RISING” will explain the genesis of the Platinum/Kojipro collaboration, on December 13.

Hitman Absolution interview

Hitman: Blood Money ended with Diana helping 47 to fake his death, in order for him to escape The Franchise. 47 killed their leader, former FBI director Alexander Leland Cayne, though he was part of a larger secret society called Alpha Zerox. Diana and the rest of ICA do not know 47’s whereabouts, nor does the player for certain – though the last scene shows 47 entering an Asian (possibly Chinese) establishment, asking suspiciously what they have to offer, “preferably in the back”.

The first in-depth trailer for the game shows Agent 47 storming a safe-house, and confronting Diana while she is showering. 47 is “betrayed by those he once trusted and now hunted by the police, he suddenly finds himself at the center of a dark conspiracy and must embark on a personal journey through a corrupt and twisted world, in his search for the truth”. At least one portion of the game will be set in Chicago, but it has been confirmed that the rest of the game will take place within the US.

It is also confirmed that 47 will kill Diana in her mansion under the order of the Agency as Diana found incriminating evidence about the ICA. Diana then asks 47 for a final request which is to protect and find this girl called Victoria. As 47 accepts Diana’s dying wish, the ICA deem 47 as traitor and sent a group of assassins known as The Saints to kill him.

Prototype 2

The sequel to Radical Entertainment’s best-selling open-world action game of 2009, PROTOTYPE® 2 takes the unsurpassed carnage of the original PROTOTYPE and continues the experience of becoming the ultimate shape-shifting weapon. You are Sgt James Heller, husband to a deceased wife and child and a soldier left simply to die. As the game’s all-new infected protagonist, players will experience Sgt James Heller cutting a bloody swathe through the wastelands of post-viral New York Zero. Equipped with unparalleled new shapeshifting powers,players will gradually build a vast genetic arsenal of deadly new biological weapons and abilities as they hunt, kill and consume their way toward the ultimate goal – to kill…Alex…Mercer! Are you ready to murder your maker?

Crysis 2

Crysis 2 is a first-person shooter. The player assumes the role of a Force Recon Marine called Alcatraz. Similar to its predecessor, it provides freedom to customize weaponry and abilities. Crytek wanted to avoid making another game set in a true jungle environment (as were Far Cry and Crysis); New York City has been dubbed an “urban jungle”. The urban atmosphere offers new options with relation to progressing and planning attacks. Players are able to navigate between floors and buildings, as well as a destroyed cityscape.

The player assumes the control of a Force Recon Marine named “Alcatraz”, who gains ownership of the Nanosuit 2.0 from Army Delta Force officer Laurence “Prophet” Barnes, who returns from the original Crysis. CryNet Systems has been hunting Prophet to retrieve the suit, inadvertently pursuing Alcatraz, believing he is Prophet. The aliens seen in the original game have undergone a major redesigning, abandoning the ancient, tentacled exosuits seen in the first game for high-tech humanoid armored war machines that stalk Alcatraz through the ravaged New York City. Crytek has stated prior to release that their intention was to surpass the original game graphically and gameplay-wise while also having lower system requirements and also supporting true stereoscopic 3D.More recently, with the release of the PC demo, it is clearly seen that the “minimum” requirements are what’s required to run the game on “Gamer” settings at an HD resolution. The “Gamer” setting is changed to “High” in the final game, but for all intents and purposes it is exactly the same as before, and the game can be played at lower resolutions with hardware below the minimum requirements.

The new Nanosuit supports new and upgraded features. However, suit functionality has been streamlined; multiple modes can easily be used simultaneously whenever the user wishes. This is decidedly different than the first game, in which the suit was generally limited to a single mode at a time and multiple modes cannot be used simultaneously for more than a split-second. The first suit’s Strength and Speed Modes have been combined into the new Power Mode, the suit binoculars function has been upgraded with an advanced Tactical mode, the Cloaking Device has been modified to allow increased sensory input and silent melee stealth kills and has been renamed to Stealth Mode, while the Armor Mode has been left more or less as is, with the exception of slightly restricted agility and an ever-decreasing energy level. There are two trailers, with one trailer showing the suit in a wire-frame state, the other showing the suit in a complete state. In-fiction, the suit is to feature many improvements over its predecessor, giving soldiers freedom to upgrade their suits based on their own style of combat.